Thursday, September 18, 2025

Munnica Proudly Presents: A guide to solo game development

Building a game from the ground up is no small feat. Before you even get into the nitty-gritty of finding assets and promoting your brand, there’s a long list of things you need to take care of to lay the foundation. Choosing the best engine, creating a GDD, and setting a realistic project timeline are all part of the solo game dev job description. Fortunately, this new guide can help you navigate the sometimes choppy (but rewarding) waters of going it alone in the game industry. 

Lessons Learned On The Solo Dev Journey

While you will find tips and tricks to bring your game to life, this book also shares common pitfalls to avoid based on firsthand experience. You’ll learn not just how to put yourself in a programmer’s shoes, but how to develop a mindset that maximizes your time and productivity. It also addresses how to find the best training resources and tech for your game design projects. 

What’s Inside This Guide

  • What to expect from game development and how to start your first game development project
  • How to manage your game development project and boost your productivity
  • Coding and math explained in game development, a guide to Object Oriented Programming (OOP)
  • How to adopt a programmer’s mindset
  • Which mistakes to avoid when developing your game
  • What to do when you're stuck in game development projects
  • How to write a GDD (Game Design Document)
  • How to choose the right game engine for your project (highlighting ALL reputable engines)
  • Where to find the right assets for your project
  • The benefits and setbacks of game development tutorials
  • Ways AI can help you design and/or develop your game
  • General tips any game developer should know
  • How to successfully promote yourself and your game
  • BONUS: resources to help you learn game development in Unity (free or paid)

Where To Find It

Get your copy of A guide to solo game development: Tips, tools, and techniques to make your first game today to delve into planning, organizing, and marketing your debut game. (Kindle or Paperback)


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