Welcome to another blog post about one of my favorite systems in Unity. Physics! I love experimenting with it, and sometimes I just have an open test scene where I play around and see how many things I can demolish, or shoot as far into the sky as possible (particularly fun with a sphere that has a camera attached to it 🤪 But it can be quite frustrating if it doesn't behave the way you want it to. Well, there are three pieces of the puzzle: the Rigidbody in Unity, colliders, and triggers.
Let me explain how they all work.


