In the previous article, we explored three of my favorite ScriptableObject patterns:
Data Assets
Runtime Sets
Event Channels
If those patterns help organize your project, the next four we're covering today help organize your gameplay. They're all about making your game easier to balance, extend, and maintain without constantly diving into your code.
As with every design pattern, these aren't solutions looking for problems. They're practical techniques that shine in the right situations, and as always, can become overkill if used everywhere.
Let's jump in!



