I know Mondays can be rough - but also a great day to talk about the skill that separates "it's broken, and I have no idea why" from "found it, fixed it, moving on": debugging. Every Unity dev has stared at a wall of red text in the Console and felt their stomach drop. Here's the secret, though. That red text is usually telling you exactly what's wrong; you just need to know how to read Unity error messages.
Let's figure out some errors!


