Hey guys! Welcome to another Anomaly Hours: Forest Cabin big update. It's been awhile since my last one, and that's because I haven't sat still!
First and foremost, a big thank you to everybody who has wish-listed the game on Steam. With around 114(!) wish-lists already!! Thank you!
The news is that many features were added to my upcoming survival horror anomaly game. I won't go over all of them, but let's go over on the things that I want to highlight. In this update I'll show you all the camera views of the game! Also, what to expect when you play through all the anomaly hours - and some behind the scenes stuff if you're interested. The planned release date is Q4 of 2026!
Real Time Lighting In One Scene
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| Real time global illumination: Directionality view. |
Only Nights Can Be Creepy? - Challenge Accepted!
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| The Attic: Wire-frame. |
Anomaly Interference Creates Special Effect
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| The Hallway. |
5 Cut-Scenes In The Final Game
Anomaly Hours: Forest Cabin will feature 4 cut-scenes in total (not including the intro). The first cut-scene can be seen on YouTube:
The Player Always Has Six Cameras To Observe, Different Areas Unlock Depending On The Time Of Day
The morning hour (10:00 to 11:00 am) features; the living room, bedroom, hallway, kitchen, front and back cameras.
This is the beginning of the game, subtle but still noticeable changes can be observed, nothing really out of the ordinary yet. Books may appear in different places, or light go on/off, things are rotated or misplaced or other subtle things. (However, there may - or may not - be jump scares still)
...make it through the morning and you'll unlock:
The afternoon hour (3:00 to 4:00 pm) features; the living room (different angle), bedroom, hallway, kitchen, front and back cameras.
This is the time where the game picks up the pace in terms of creepiness. You may encounter more disturbing anomalies, and some of the ones tie into the storyline - unraveling more of the secrets the forest cabin holds...
...make it through the afternoon and you'll unlock:
The night hour (11:00 to 12:00 am) features; the living room, bedroom, hallway, kitchen, front and basement cameras.
Now this is when it gets creepier. (Yes, nights DO add that special effect :) More disturbing anomalies, and ones that tie more into the story line.
...make it through the night and you'll unlock:
The witching hour (3:00 to 4:00 am) features; the living room, bedroom, hallway, kitchen, basement and attic cameras.
Unravel the dark secret of the forest cabin. Why are the things happening, and what happened to grandpa? Find out once you've completed: The Witching Hour!
...make it through the witching hour and you've completed the game!
Note: No play-through is the same! Start from the beginning and you'll encounter different anomalies - or unravel various secrets that tie into the story!
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| Behind the scenes look of the basement, which I'm actively working on at this point. |
All The Rooms And Hours Exposed!
These are all the rooms that can be observed in Anomaly Hours: Forest Cabin. Keep in mind that four different hours can be played and no play-through is the same thanks to the incredible randomization! (Lights and shadow effects not final).
The Living room (Morning):
The Livingroom (Afternoon):
The Hallway:
The Kitchen:
Outdoor Front:
Outdoor Back:
The Basement (unlocks at night):
The Attic (unlocks at witching hour):
If you haven't seen the game-play video of Anomaly Hours: Forest Cabin (no commentary) - you can see it here:
So What's Next?
Well, more anomalies of course - first and foremost! But I'm mainly busy tweaking the game, making sure there is a right balance that makes the game fun (and scary) to play! Also, optimization, optimization, optimization! That's actually the most boring part of game development - but something that has to get done of course.
I'm planning to do more game-play videos of ALL the anomaly hours! So stay tuned, and if you haven't wish-listed the game on Steam yet, you can do so here.















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