Munnica - Refining Indie Game Development
Refining Indie Game Development
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Friday, July 31, 2026
ScriptableObjects In Unity And The Hidden Superpowers Most Overlook
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When you first encounter ScriptableObjects , it's usually introduced as a way to store data outside of a scene. You create an asset, fil...
Thursday, July 30, 2026
Don't Ditch Coroutines for Async/Await in Unity Until You Read This
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If you've only ever worked with coroutines, switching to async/await can feel almost magical. The code is cleaner, easier to read, and b...
Wednesday, July 29, 2026
Coroutines vs Async/Await vs Awaitable in Unity: Making Sense To Modern Asynchronous Programming
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Coroutines have been pretty much the backbone of asynchronous programming in Unity for a long time. When you need to spawn enemies, fade a U...
Tuesday, December 23, 2025
Singleton Game Design Patterns Done Right in Unity (With Code Examples)
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Ahh, Singletons... probably one of the most debated game design patterns in Unity development. A quick Google search often reveals two ...
Friday, December 19, 2025
Overengineering Code in Unity: When Good Game Architecture Can Become a Problem
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Back in September of this year, I wrote an article about decoupling game systems in Unity with an EventBus. This is a crucial part of game...
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